SHARED CAMPAIGN LOG

Your campaign
doesn't remember
itself.

A year of sessions, thirty-seven NPCs, four open quests, and nobody remembers why we hate the mayor. Wyrdlog is the log your party writes together, while you play.

  • Works with no signal
  • No account for the DM
  • Installs from the browser
21:47 Offline
The Ashes of Karth-Dun
Session 24 · 4 at the table

Example: you type the sentence the way you would say it, and names preceded by hash, at-sign or exclamation mark turn into coloured tags as you type. For instance: deal with at-sign Grey Crow, three days for the hash Key.

«Hang on… who was the one with the ring?»

One person's notebook gets lost. The group chat is a wall of messages. Nobody opens a shared document halfway through a fight. You need something that stays open on the table and takes a thought in two seconds.

How it works

One text field. No form, no category to pick before you can write.

Write the sentence the way you'd say it. Put a tag in and the note files itself. Leave it out and it saves anyway: you'll sort it later, between one session and the next.

Struck a deal with @Grey Crow: three days for the key.


A character

Gets its own card: where you met them, what you owe them.

Second shard of the #Obsidian Key in the flooded cell.


A quest

Open, done or failed. With every note that mentions it.

The west door of !Marren's Crypt is sealed.


A place

Visited, or only heard of. On the map too.

A new name becomes a card on its own. Write @Thessaly for the first time and Thessaly exists, waiting for someone to say who she is.

At the table

Two seconds, then back to playing

The phone stays flat on the table. The field is already at the top, your thumb finds it without looking. Big text, high contrast, no animation that steals a second: the screen reads even in the bad light of a basement.

  • Enter saves and leaves the field ready for the next one
  • Other people's notes come in from the top, without moving your cursor
  • Five seconds to undo, if you wrote something daft

Between sessions

Three weeks later, in three lines

On a computer it turns into a real archive: quests on one side, people and places on the other, the session timeline. And So far: half a minute of reading that catches up whoever missed a night.

  • Search across everything, offline too
  • From any card, the links one hop away
  • Untagged notes land in To sort, to clear at your leisure

What it keeps for you

Six views, built out of your own notes.

Quests

Open, done, failed. Why you're in it, who asked you, and how many notes are attached to it.

World

People and places on three levels: who's with you now, who you've already met, who you've only heard of.

Timeline

Session by session, newest first. What actually happened, with the date and who wrote it.

So far

The recap the party wrote, not one that was generated. A few lines that put anyone back at the right point in the story.

Map

Upload your campaign's map and stick the pins in. One tap opens the place's card.

The party

Everyone writes. Nobody's in charge.

The same access for every player: no roles, no permission to ask for. Every note carries the name of whoever wrote it, and shows up for the others while you type. No DM needed: this is the log of the people at the table.

four hands on the same log

No signal

The basement has no bars. Not a problem.

Write anyway: the notes stay on your phone and sync when the network comes back. No red warning, nothing lost.

Installs

«Add to Home» and that's it.

No store, no updates to download. It becomes an icon on your phone and opens full screen like an app.

Doesn't do

One thing, done properly.

No character sheets, no initiative, no dice, no rulebook. You already have your own tools for those.

The next session is in six days.

Open the log now, put down the little you remember. The rest sorts itself out while you play.

Open the log Free for the party